TR3.5

Linear Maps

Huxley Marvit 2021-10-21 Thu 09:37

#flo #inclass


1 Linear maps!

when we hear linear, we should think: addition and scalar multiplication!

if it's in a box you should know it! -jana

homogenity: works nicely under SCAMUL - what does nicely mean? - addition and mapping is commutative? - can add, then send through map, which = send through map then add

  • MULTI first then map = map then MULTI

this is called: homomorphism

title: homomorphism
structure-preserving map between two algebraic structures of the same type. -wiki

1.0.1 examples!

KBxChapter3AReading#examples of linear maps

  • how \(F^n\) to \(F^m\) works
    • inp: nx1 mat
    • oup: mx1 mat
    • which means: the org thing needs to be mxn mat
    • 3x1 -> 2x1

$

\begin{bmatrix} 2 & -1 & 3 \\ 7 & 5 & -6 \end{bmatrix} \cdot \begin{bmatrix} x \\ y \\ z \end{bmatrix}

=

\begin{bmatrix} 2x-y+3z \\ 7x+5y-6z \end{bmatrix}

$ uhh..

  • backwards shift!
    • [0 1 0 0 0]
    • [0 0 1 0 0]
    • this just drops the first element, and is essentially a repeat of above example of mapping to a lower dimension
    • #question wait how do u actully define this operation? just create an example with arbitrary elems?

if you know where the basis goes, then you know where everything else goes! @3b1b talked about this KBxChapter3AReading#linear maps and basis of domain

1.0.2 algebraic operations

this is how we combine maps!

  • how we are used to adding functions

we get.. addition and SCAMUL which makes:

[[file:KBxL(V,W).org][KBxL(V,W)]] a [[file:KBe20math530refVectorSpace.org][KBe20math530refVectorSpace]]!

inp: nx1, oup: mx1 for KBxChapter3AReading#product of linear maps

if the domain of one matches the KBxCodomain of another